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here is a picture of the basic game layout, with no art assets installed yet (i am still making them). the two light grey rectangles at the top of the screen are Lina and Vanessa, the player characters you control. to the left of Lina and Vanessa are white chips, red chips, and black chips. every few seconds you may get more chips, and Lina and Vanessa spend chips to make attacks (they share one pool of chips). you lots of white chips, a few red chips, and very few black chips.
to the right is two white circles that are the ammo counters. the top one (starts at 10) is the ammo for the M21 rifle, which Vanessa carries. it is a sniper rifle. the lower one (starts at 100) is the ammo for the M60, which Lina carries. it is a machine gun.
at the bottom there will be light grey rectangles that represent enemy soldiers. you can see their health and their readiness. at 30 readiness, they will make an attack. each soldier has white, red, and black buttons you can press to attack that soldier. each attack can reduce an enemy's health and readiness.
the top row are Lina's machine gun attacks.
white: 3 M60 rounds, 3 damage, 15 readiness (short burst)
red: 7 M60 rounds, 5 damage, 15 readiness (long burst)
black: 15 M60 rounds, 1 damage, 40 readiness (suppression)
the bottom row are Vanessa's attacks.
white: 1 M21 round, 7 damage, 5 readiness (snap shot)
red: 1 M21 round, 15 damage, 5 readiness (aimed shot)
black: 1 M21 round, 32 damage, 5 readiness (bullseye)
right now the only enemies have 3 health, so the higher damage attacks are really only useful if you have no white chips. eventually there will be enemies that are only vulnerable to certain attacks, for instance enemy snipers will be difficult to hit unless you use Vanessa's bullseye attack. also in the future enemies will have a chance to drop ammo when they die, so you can refill that.